Tales of the Abyss Rom

Review

Tales of the Abyss Box ArtThe series of stories was not the best reputation of global importance, as only very few entries in this series was published some 20 heavily outside of Japan. When Final Fantasy and Dragon Quest enjoy a loyal following and outside their country of origin, as they do in it is much rarer stories sectarianism in the U.S., and even more rarely in Europe. (Except, inexplicably, in France, where he is popular.)

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Tales of the Abyss Screenshot

Tales of the Abyss was first released on the PlayStation 2 in 2006 in North America, and never went further than abroad. If you're in Europe, where the game is already released, this new version of Tales of the Abyss 3DS is likely that the first opportunity he had to play. This makes it immediately more valuable to you. The thing is though, is six years, and is liable on most (if not all) of irritating conventions that might have Japanese RPGs in the last ten years it feels like hard work. Do not come to Tales of the Abyss waiting for a remake: the reality is much closer to the harbor.

Tales of the Abyss Screenshot

The story follows young redhead, aristocratic, amnesiac Luc Fabre FON on their way to every little less boring than an annoying jerk, to take on the road by a cast of supporting characters helped sympathetic. It is very heavy on the jargon of the imagination, you must be willing to ignore or down, if you want to enjoy the story, what it is. It is fast in its kind, with a flow of lives of the new parties and places that hold your interest to help, even if the signs of the phonon resonance rabbiting speak seventh and the tension between civilians and Malkuth Kimlasca-Lanvaldear.

Tales of the Abyss Screenshot

Most of the large amount of dialogue with the voice of the American occupation of competence, which is very impressive on a handheld, and nothing should be cut from the PS2 version to fit the small car. Less impressive is the 3D application, this game was not designed for the depth and models of cartoon characters and art cel-shaded style is not really for you. After the first few hours of experimentation I ended up playing entirely in 2D trying to save me wince of the game in 3D.

Tales of the Abyss Screenshot

Tales of the Abyss was visionary for its time, which helps you relatively fresh today. The combat system, in particular, is good - is a real-time, all the action system from a lateral perspective. You have to attack, block and a key skill and can take action to change their analog in different directions when you A, B or Y skills both active and passive open gradually press, as you gain experience in the fight - it is to prevent it'll soon be able, for example, or use different attacks in the air. As the skills and character development release is controlled by the base capacity to equip them - give them a basic skill, strength-based, for example, and combat abilities to stabilize quickly.

Tales of the Abyss Screenshot

The AI ​​is generally very good in battle. His allies know, when recovered, but to stay away and when they attack, and can change their behavior in the character menu. Do not expect that the game really explain it all for themselves, though. You have much to do to find the trench through the menus, what they understand themselves acquired new skills, much less what they actually do.This is the biggest weakness of the game: You will be interested enough to find everything on your own, and although it's nice, is to be fed spoon, a direction may be helpful.

Tales of the Abyss Screenshot

It is also not good for Tales of the Abyss bombard you with a detailed history and cinematic accessories long, long time, too often hide most of the details of his experiences in the theater as an option - a lively debate between the main characters, every five or ten minutes . come A message in the lower left corner of the screen lets you know if one is available, and do not want to spend two minutes to think about them, you do not have to. If you want the details, but it is disappointing that these scenes are not expressed. When we used to hear about the characters, it is shocking that suddenly takes off in a silent movie.

Tales of the Abyss Screenshot

In addition to subscribe to these prospective elements, but Tales of the Abyss to many of the least popular of the genre. For example, although the story has enough going on to keep you interested, if they are on their way, there are things that we are so cliche and boring, which includes a squeaky voice, sweet animals that it speaks in a tone likely to be high enough is to confuse the dogs.The main character, Luke, is unbearable at first and although improving, is the development of fundamental and ambitious.Finally, it is too long, an error which is endemic in this series - the story turn out too long before its conclusion begins, even if such a long game (45 hours or more), which is almost inevitable. His life is the art style and universal design, both the amount of high artistic quality and standards of the animated series.

Sorry Tales of the Abyss is a reminder that the Japanese role-playing to create a furrow, has long been established - this is not the feeling is so different from many modern examples of this type is actually a bit depressing. After falling in love with games like Xenoblade Chronicles and Dragon Quest IX in recent years, it is difficult to return to this world of complex menus and jargon without some resistance.

It is impressive that Namco Bandai has made it a full size, the voice acting for 3DS Japanese RPG, without the contents of the PlayStation 2 version to perform. But it is also one. Six years is not good in every respect in old age, and if you are a fan of stories from North America, is probably the one you used to play all games like Tales, c 'is to be an irritant, but probably will not be long before a game that was actually done on the platform, has been overhauled.

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